diff --git a/scenes/mask/mask.gd b/scenes/mask/mask.gd index ebfb7be..f6f86d6 100644 --- a/scenes/mask/mask.gd +++ b/scenes/mask/mask.gd @@ -12,28 +12,9 @@ class_name Mask func _on_mask_resource_changed() -> void: if mask_resource == null: + mask_sprite.visible = false return if mask_sprite != null: + mask_sprite.visible = true mask_sprite.texture = mask_resource.mask_sprite -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - if Engine.is_editor_hint(): - _engine_process(delta) - else: - _game_process(delta) - - -func _game_process(delta: float) -> void: - pass - - -func _engine_process(delta: float) -> void: - if mask_resource == null: - return -