game loop improvement
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19
scenes/main/ready_bell.gd
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19
scenes/main/ready_bell.gd
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_mouse_entered() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
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func _on_mouse_exited() -> void:
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Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)
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