game loop improvement
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This commit is contained in:
2026-01-31 18:16:10 +01:00
parent f39dc0df86
commit 45bf0f5e45
19 changed files with 321 additions and 53 deletions

19
scenes/main/ready_bell.gd Normal file
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_mouse_entered() -> void:
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_POINTING_HAND)
func _on_mouse_exited() -> void:
Input.set_default_cursor_shape(Input.CursorShape.CURSOR_ARROW)