Basic game template addon
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This commit is contained in:
2026-01-30 19:45:56 +01:00
parent b923f6bec2
commit 44f251ed66
406 changed files with 12602 additions and 1 deletions

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@tool
extends OverlaidWindow
signal continue_pressed
signal main_menu_pressed
func _ready():
if OS.has_feature("web"):
%ExitButton.hide()
func _on_exit_button_pressed():
%ExitConfirmation.show()
func _on_main_menu_button_pressed():
%MainMenuConfirmation.show()
func _on_close_button_pressed():
continue_pressed.emit()
close()
func _on_main_menu_confirmation_confirmed():
main_menu_pressed.emit()
close()
func _on_exit_confirmation_confirmed():
get_tree().quit()

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uid://cwab7rbiob2ca

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[gd_scene format=3 uid="uid://bivbf27ymoluy"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="1_h0vmg"]
[ext_resource type="Script" path="res://menus/scenes/windows/game_won_window.gd" id="2_a248v"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="3_dgrgs"]
[node name="GameWonWindow" instance=ExtResource("1_h0vmg")]
custom_minimum_size = Vector2(432, 240)
script = ExtResource("2_a248v")
update_content = true
text = "You won!"
close_button_text = "Continue"
title_visible = false
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="DescriptionLabel" parent="ContentContainer/BoxContainer/BodyMargin" index="0"]
text = "You won!"
[node name="MenuButtons" parent="ContentContainer/BoxContainer/MenuButtonsMargin" index="0"]
vertical = false
[node name="ExitButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
text = "Exit"
[node name="MainMenuButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
text = "Main Menu"
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="2"]
size_flags_horizontal = 3
text = "Continue"
[node name="MainMenuConfirmation" parent="." index="1" instance=ExtResource("3_dgrgs")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(220, 0)
layout_mode = 2
text = "Exit to the main menu?"
title = "Confirm Exit"
[node name="ExitConfirmation" parent="." index="2" instance=ExtResource("3_dgrgs")]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Exit the game?"
title = "Confirm Exit"
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/ExitButton" to="." method="_on_exit_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/MainMenuButton" to="." method="_on_main_menu_button_pressed"]
[connection signal="confirmed" from="MainMenuConfirmation" to="." method="_on_main_menu_confirmation_confirmed"]
[connection signal="confirmed" from="ExitConfirmation" to="." method="_on_exit_confirmation_confirmed"]

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@tool
extends OverlaidWindow
signal restart_pressed
signal main_menu_pressed
func _ready():
if OS.has_feature("web"):
%ExitButton.hide()
func _on_exit_button_pressed():
%ExitConfirmation.show()
func _on_main_menu_button_pressed():
%MainMenuConfirmation.show()
func _on_close_button_pressed():
restart_pressed.emit()
close()
func _on_main_menu_confirmation_confirmed():
main_menu_pressed.emit()
close()
func _on_exit_confirmation_confirmed():
get_tree().quit()

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uid://bbffpw7vyygic

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[gd_scene format=3 uid="uid://bimlvpibjpem0"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="1_k3yu0"]
[ext_resource type="Script" path="res://menus/scenes/windows/level_lost_window.gd" id="2_u8wtw"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="3_pir6e"]
[node name="LevelLostWindow" instance=ExtResource("1_k3yu0")]
custom_minimum_size = Vector2(432, 240)
script = ExtResource("2_u8wtw")
update_content = true
text = "You lost..."
close_button_text = "Restart"
title_visible = false
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="DescriptionLabel" parent="ContentContainer/BoxContainer/BodyMargin" index="0"]
text = "You lost..."
[node name="MenuButtons" parent="ContentContainer/BoxContainer/MenuButtonsMargin" index="0"]
vertical = false
[node name="ExitButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Exit"
[node name="MainMenuButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Main Menu"
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="2"]
size_flags_horizontal = 3
text = "Restart"
[node name="MainMenuConfirmation" parent="." index="1" instance=ExtResource("3_pir6e")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(220, 0)
layout_mode = 2
text = "Exit to the main menu?"
title = "Confirm Exit"
[node name="ExitConfirmation" parent="." index="2" instance=ExtResource("3_pir6e")]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Exit the game?"
title = "Confirm Exit"
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/ExitButton" to="." method="_on_exit_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/MainMenuButton" to="." method="_on_main_menu_button_pressed"]
[connection signal="confirmed" from="MainMenuConfirmation" to="." method="_on_main_menu_confirmation_confirmed"]
[connection signal="confirmed" from="ExitConfirmation" to="." method="_on_exit_confirmation_confirmed"]

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@tool
extends OverlaidWindow
signal continue_pressed
signal main_menu_pressed
signal restart_pressed
func _ready():
if OS.has_feature("web"):
%ExitButton.hide()
func _on_exit_button_pressed():
%ExitConfirmation.show()
func _on_main_menu_button_pressed():
%MainMenuConfirmation.show()
func _on_close_button_pressed():
continue_pressed.emit()
close()
func _on_main_menu_confirmation_confirmed():
main_menu_pressed.emit()
close()
func _on_restart_button_pressed():
restart_pressed.emit()
close()
func _on_exit_confirmation_confirmed():
get_tree().quit()

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uid://uuspingcbajg

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[gd_scene format=3 uid="uid://q2oum0xhreo8"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="1_wtikh"]
[ext_resource type="Script" path="res://menus/scenes/windows/level_won_window.gd" id="2_tsvun"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="3_kw6pv"]
[node name="LevelWonWindow" instance=ExtResource("1_wtikh")]
custom_minimum_size = Vector2(432, 240)
script = ExtResource("2_tsvun")
update_content = true
text = "Level complete!"
close_button_text = "Continue"
title_visible = false
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="DescriptionLabel" parent="ContentContainer/BoxContainer/BodyMargin" index="0"]
text = "Level complete!"
[node name="MenuButtons" parent="ContentContainer/BoxContainer/MenuButtonsMargin" index="0"]
vertical = false
[node name="ExitButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
text = "Exit"
[node name="MainMenuButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Main Menu"
[node name="RestartButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Restart"
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="3"]
size_flags_horizontal = 3
text = "Continue"
[node name="MainMenuConfirmation" parent="." index="1" instance=ExtResource("3_kw6pv")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(220, 0)
layout_mode = 2
text = "Exit to the main menu?"
title = "Confirm Exit"
[node name="ExitConfirmation" parent="." index="2" instance=ExtResource("3_kw6pv")]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Exit the game?"
title = "Confirm Exit"
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/ExitButton" to="." method="_on_exit_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/MainMenuButton" to="." method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/RestartButton" to="." method="_on_restart_button_pressed"]
[connection signal="confirmed" from="MainMenuConfirmation" to="." method="_on_main_menu_confirmation_confirmed"]
[connection signal="confirmed" from="ExitConfirmation" to="." method="_on_exit_confirmation_confirmed"]

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@tool
extends "res://addons/maaacks_game_template/base/nodes/windows/overlaid_window_scene_container.gd"
func _ready() -> void:
super._ready()
if instance and instance.has_signal(&"end_reached"):
instance.connect(&"end_reached", close)

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uid://c1apsdpynl7ex

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[gd_scene format=3 uid="uid://cvweffl7bo7bj"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window_scene_container.tscn" id="1_nuhlj"]
[ext_resource type="Script" path="res://menus/scenes/windows/main_menu_credits_window.gd" id="2_o2qx8"]
[ext_resource type="PackedScene" path="res://menus/scenes/credits/scrollable_credits.tscn" id="3_h2dw7"]
[node name="MainMenuCreditsOverlaidWindow" instance=ExtResource("1_nuhlj")]
anchors_preset = 15
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
script = ExtResource("2_o2qx8")
packed_scene = ExtResource("3_h2dw7")
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
size_flags_horizontal = 0
text = "Back"

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[gd_scene format=3 uid="uid://xkqu58vkydps"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window_scene_container.tscn" id="1_nkqug"]
[ext_resource type="PackedScene" path="res://menus/scenes/menus/options_menu/master_options_menu_with_tabs.tscn" id="2_ldm64"]
[node name="MainMenuOptionsOverlaidWindow" instance=ExtResource("1_nkqug")]
anchors_preset = 15
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
size_flags_horizontal = 3
size_flags_vertical = 3
packed_scene = ExtResource("2_ldm64")
update_content = true
close_button_text = "Back"
title_visible = false
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
size_flags_horizontal = 0
text = "Back"

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@tool
extends OverlaidWindow
@export var options_menu_scene : PackedScene
## Path to a main menu scene.
@export_file("*.tscn") var main_menu_scene_path : String
@export_node_path(&"ConfirmationOverlaidWindow") var restart_confirmation_node_path : NodePath
@export_node_path(&"ConfirmationOverlaidWindow") var main_menu_confirmation_node_path : NodePath
@export_node_path(&"ConfirmationOverlaidWindow") var exit_confirmation_node_path : NodePath
@export var menu_container_node_path : NodePath = ^".."
@onready var restart_confirmation : ConfirmationOverlaidWindow = get_node(restart_confirmation_node_path)
@onready var main_menu_confirmation : ConfirmationOverlaidWindow = get_node(main_menu_confirmation_node_path)
@onready var exit_confirmation : ConfirmationOverlaidWindow = get_node(exit_confirmation_node_path)
@onready var menu_container : Node = get_node(menu_container_node_path)
@onready var options_button = %OptionsButton
@onready var main_menu_button = %MainMenuButton
@onready var exit_button = %ExitButton
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
var open_window : Node
var _ignore_first_cancel : bool = false
func get_main_menu_scene_path() -> String:
return main_menu_scene_path
func close_window() -> void:
if open_window != null:
if open_window.has_method("close"):
open_window.close()
else:
open_window.hide()
open_window = null
func _disable_focus() -> void:
for child in %MenuButtons.get_children():
if child is Control:
child.focus_mode = FOCUS_NONE
func _enable_focus() -> void:
for child in %MenuButtons.get_children():
if child is Control:
child.focus_mode = FOCUS_ALL
func _load_scene(scene_path: String) -> void:
_scene_tree.paused = false
if scene_loader_node:
scene_loader_node.load_scene(scene_path)
else:
get_tree().change_scene_to_file(scene_path)
func _show_window(window : Control) -> void:
_disable_focus.call_deferred()
window.show()
open_window = window
await window.hidden
open_window = null
_enable_focus.call_deferred()
func _load_and_show_menu(scene : PackedScene) -> void:
var window_instance : Control = scene.instantiate()
window_instance.visible = false
menu_container.add_child.call_deferred(window_instance)
await _show_window(window_instance)
window_instance.queue_free()
func _handle_cancel_input() -> void:
if _ignore_first_cancel:
_ignore_first_cancel = false
return
if open_window != null:
close_window()
else:
super._handle_cancel_input()
func show() -> void:
super.show()
if Input.is_action_pressed("ui_cancel"):
_ignore_first_cancel = true
func _refresh_exit_button() -> void:
exit_button.visible = !OS.has_feature("web")
func _refresh_options_button() -> void:
options_button.visible = options_menu_scene != null
func _refresh_main_menu_button() -> void:
main_menu_button.visible = !get_main_menu_scene_path().is_empty()
func _ready() -> void:
_refresh_exit_button()
_refresh_options_button()
_refresh_main_menu_button()
restart_confirmation.confirmed.connect(_on_restart_confirmation_confirmed)
main_menu_confirmation.confirmed.connect(_on_main_menu_confirmation_confirmed)
exit_confirmation.confirmed.connect(_on_exit_confirmation_confirmed)
func _on_restart_button_pressed() -> void:
_show_window(restart_confirmation)
func _on_options_button_pressed() -> void:
_load_and_show_menu(options_menu_scene)
func _on_main_menu_button_pressed() -> void:
_show_window(main_menu_confirmation)
func _on_exit_button_pressed() -> void:
_show_window(exit_confirmation)
func _on_restart_confirmation_confirmed() -> void:
get_tree().reload_current_scene()
close()
func _on_main_menu_confirmation_confirmed():
_load_scene(get_main_menu_scene_path())
func _on_exit_confirmation_confirmed():
get_tree().quit()

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uid://bgajacd4x5y5c

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[gd_scene format=3 uid="uid://docl4rn3h2wf8"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="1_lqur3"]
[ext_resource type="Script" path="res://menus/scenes/windows/pause_menu.gd" id="2_h3gat"]
[ext_resource type="PackedScene" path="res://menus/scenes/windows/pause_menu_options_window.tscn" id="3_qnib3"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="4_25tgp"]
[node name="PauseMenu" instance=ExtResource("1_lqur3")]
process_mode = 3
custom_minimum_size = Vector2(256, 312)
offset_left = -128.0
offset_top = -155.0
offset_right = 128.0
offset_bottom = 157.0
size_flags_horizontal = 1
size_flags_vertical = 1
script = ExtResource("2_h3gat")
options_menu_scene = ExtResource("3_qnib3")
main_menu_scene_path = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
restart_confirmation_node_path = NodePath("RestartConfirmation")
main_menu_confirmation_node_path = NodePath("MainMenuConfirmation")
exit_confirmation_node_path = NodePath("ExitConfirmation")
menu_container_node_path = NodePath("..")
pauses_game = true
[node name="TitleLabel" parent="ContentContainer/BoxContainer/TitleMargin/BoxContainer" index="0"]
text = "Paused"
[node name="BodyMargin" parent="ContentContainer/BoxContainer" index="1"]
visible = false
[node name="MenuButtonsMargin" parent="ContentContainer/BoxContainer" index="2"]
size_flags_vertical = 3
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
text = "Resume"
[node name="RestartButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
layout_mode = 2
text = "Restart"
[node name="OptionsButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="2"]
unique_name_in_owner = true
layout_mode = 2
text = "Options"
[node name="MainMenuButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="3"]
unique_name_in_owner = true
layout_mode = 2
text = "Main Menu"
[node name="ExitButton" type="Button" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="4"]
unique_name_in_owner = true
layout_mode = 2
text = "Exit Game"
[node name="RestartConfirmation" parent="." index="1" instance=ExtResource("4_25tgp")]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Restart the game?"
title = "Confirm Restart"
[node name="MainMenuConfirmation" parent="." index="2" instance=ExtResource("4_25tgp")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(220, 0)
layout_mode = 2
text = "Exit to the main menu?"
title = "Confirm Exit"
[node name="ExitConfirmation" parent="." index="3" instance=ExtResource("4_25tgp")]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Exit the game?"
title = "Confirm Exit"
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/RestartButton" to="." method="_on_restart_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/OptionsButton" to="." method="_on_options_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/MainMenuButton" to="." method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/ExitButton" to="." method="_on_exit_button_pressed"]

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extends CanvasLayer
@onready var pause_menu = %PauseMenu
func _on_pause_menu_hidden():
hide()
func _on_visibility_changed():
if visible:
pause_menu.show()
func _ready():
visibility_changed.connect(_on_visibility_changed)

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uid://bo7kdymgdhkdm

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[gd_scene format=3 uid="uid://w2f00usvsami"]
[ext_resource type="Script" path="res://menus/scenes/windows/pause_menu_layer.gd" id="1_c8aok"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window.tscn" id="2_a2qjc"]
[ext_resource type="Script" path="res://menus/scenes/windows/pause_menu.gd" id="3_xji41"]
[ext_resource type="PackedScene" path="res://menus/scenes/windows/pause_menu_options_window.tscn" id="4_tf3kx"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="5_rhdwm"]
[node name="PauseMenuLayer" type="CanvasLayer"]
process_mode = 3
script = ExtResource("1_c8aok")
[node name="PauseMenu" parent="." instance=ExtResource("2_a2qjc")]
unique_name_in_owner = true
process_mode = 3
custom_minimum_size = Vector2(256, 312)
script = ExtResource("3_xji41")
options_menu_scene = ExtResource("4_tf3kx")
main_menu_scene_path = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
restart_confirmation_node_path = NodePath("../RestartConfirmation")
main_menu_confirmation_node_path = NodePath("../MainMenuConfirmation")
exit_confirmation_node_path = NodePath("../ExitConfirmation")
menu_container_node_path = NodePath("..")
pauses_game = true
update_content = true
title = "Paused"
[node name="TitleLabel" parent="PauseMenu/ContentContainer/BoxContainer/TitleMargin/BoxContainer" index="0"]
text = "Paused"
[node name="BodyMargin" parent="PauseMenu/ContentContainer/BoxContainer" index="1"]
visible = false
[node name="MenuButtonsMargin" parent="PauseMenu/ContentContainer/BoxContainer" index="2"]
size_flags_vertical = 3
[node name="CloseButton" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
text = "Resume"
[node name="RestartButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="1"]
layout_mode = 2
text = "Restart"
[node name="SaveGameButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="2"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Save Game"
[node name="LoadGameButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="3"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Load Game"
[node name="OptionsButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="4"]
unique_name_in_owner = true
layout_mode = 2
text = "Options"
[node name="MainMenuButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="5"]
unique_name_in_owner = true
layout_mode = 2
text = "Main Menu"
[node name="ExitButton" type="Button" parent="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="6"]
unique_name_in_owner = true
layout_mode = 2
text = "Exit Game"
[node name="RestartConfirmation" parent="." instance=ExtResource("5_rhdwm")]
unique_name_in_owner = true
visible = false
text = "Restart the game?"
title = "Confirm Restart"
[node name="MainMenuConfirmation" parent="." instance=ExtResource("5_rhdwm")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(220, 0)
text = "Exit to the main menu?"
title = "Confirm Exit"
[node name="ExitConfirmation" parent="." instance=ExtResource("5_rhdwm")]
unique_name_in_owner = true
visible = false
text = "Exit the game?"
title = "Confirm Exit"
[connection signal="hidden" from="PauseMenu" to="." method="_on_pause_menu_hidden"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/RestartButton" to="PauseMenu" method="_on_restart_button_pressed"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/SaveGameButton" to="PauseMenu" method="_on_save_game_button_pressed"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/LoadGameButton" to="PauseMenu" method="_on_load_game_button_pressed"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/OptionsButton" to="PauseMenu" method="_on_options_button_pressed"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/MainMenuButton" to="PauseMenu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="PauseMenu/ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons/ExitButton" to="PauseMenu" method="_on_exit_button_pressed"]
[editable path="PauseMenu"]

View File

@@ -0,0 +1,28 @@
[gd_scene format=3 uid="uid://tbhmg0d0ns6i"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/windows/overlaid_window_scene_container.tscn" id="1_fimhq"]
[ext_resource type="PackedScene" path="res://menus/scenes/menus/options_menu/master_options_menu_with_tabs.tscn" id="2_j26ns"]
[node name="PauseMenuOptionsOverlaidWindow" instance=ExtResource("1_fimhq")]
process_mode = 3
anchors_preset = 15
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
packed_scene = ExtResource("2_j26ns")
title_visible = false
[node name="TitleMargin" parent="ContentContainer/BoxContainer" index="0"]
visible = false
[node name="TitleLabel" parent="ContentContainer/BoxContainer/TitleMargin/BoxContainer" index="0"]
text = "Options"
[node name="CloseButton" parent="ContentContainer/BoxContainer/MenuButtonsMargin/MenuButtons" index="0"]
size_flags_horizontal = 0
text = "Back"