Basic game template addon
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 1m1s

This commit is contained in:
2026-01-30 19:45:56 +01:00
parent b923f6bec2
commit 44f251ed66
406 changed files with 12602 additions and 1 deletions

View File

@@ -0,0 +1,130 @@
class_name MainMenu
extends Control
## Base menu scene that links to a game scene, an options menu, and credits.
signal sub_menu_opened
signal sub_menu_closed
signal game_started
signal game_exited
## Defines the path to the game scene. Hides the play button if empty.
@export_file("*.tscn") var game_scene_path : String
## The scene to open when a player clicks the 'Options' button.
@export var options_packed_scene : PackedScene
## The scene to open when a player clicks the 'Credits' button.
@export var credits_packed_scene : PackedScene
@export var confirm_exit : bool = true
@export_group("Extra Settings")
## If true, signals that the game has started loading in the background, instead of directly loading it.
## Requires Maaack's Scene Loader.
@export var signal_game_start : bool = false
## If true, signals that the player clicked the 'Exit' button, instead of immediately exiting.
@export var signal_game_exit : bool = false
var sub_menu : Control
@onready var menu_container = %MenuContainer
@onready var menu_buttons_box_container = %MenuButtonsBoxContainer
@onready var new_game_button = %NewGameButton
@onready var options_button = %OptionsButton
@onready var credits_button = %CreditsButton
@onready var exit_button = %ExitButton
@onready var exit_confirmation = %ExitConfirmation
## If Maaack's Scene Loader is installed, then it will be used to change scenes.
@onready var scene_loader_node = get_tree().root.get_node_or_null(^"SceneLoader")
func get_game_scene_path() -> String:
return game_scene_path
func load_game_scene() -> void:
if scene_loader_node:
if signal_game_start:
scene_loader_node.load_scene(get_game_scene_path(), true)
game_started.emit()
else:
scene_loader_node.load_scene(get_game_scene_path())
else:
get_tree().change_scene_to_file(get_game_scene_path())
func new_game() -> void:
load_game_scene()
func try_exit_game() -> void:
if confirm_exit and (not exit_confirmation.visible):
exit_confirmation.show()
else:
exit_game()
func exit_game() -> void:
if OS.has_feature("web"):
return
if signal_game_exit:
game_exited.emit()
else:
get_tree().quit()
func _open_sub_menu(menu : PackedScene) -> Node:
sub_menu = menu.instantiate()
add_child(sub_menu)
menu_container.hide()
sub_menu.hidden.connect(_close_sub_menu, CONNECT_ONE_SHOT)
sub_menu.tree_exiting.connect(_close_sub_menu, CONNECT_ONE_SHOT)
sub_menu_opened.emit()
return sub_menu
func _close_sub_menu() -> void:
if sub_menu == null:
return
sub_menu.queue_free()
sub_menu = null
menu_container.show()
sub_menu_closed.emit()
func _event_is_mouse_button_released(event : InputEvent) -> bool:
return event is InputEventMouseButton and not event.is_pressed()
func _input(event : InputEvent) -> void:
if event.is_action_released("ui_cancel"):
if sub_menu:
_close_sub_menu()
else:
try_exit_game()
if event.is_action_released("ui_accept") and get_viewport().gui_get_focus_owner() == null:
menu_buttons_box_container.focus_first()
func _hide_exit_for_web() -> void:
if OS.has_feature("web"):
exit_button.hide()
func _hide_new_game_if_unset() -> void:
if get_game_scene_path().is_empty():
new_game_button.hide()
func _hide_options_if_unset() -> void:
if options_packed_scene == null:
options_button.hide()
func _hide_credits_if_unset() -> void:
if credits_packed_scene == null:
credits_button.hide()
func _ready() -> void:
_hide_exit_for_web()
_hide_options_if_unset()
_hide_credits_if_unset()
_hide_new_game_if_unset()
func _on_new_game_button_pressed() -> void:
new_game()
func _on_options_button_pressed() -> void:
_open_sub_menu(options_packed_scene)
func _on_credits_button_pressed() -> void:
_open_sub_menu(credits_packed_scene)
func _on_exit_button_pressed() -> void:
try_exit_game()
func _on_exit_confirmation_confirmed():
exit_game()

View File

@@ -0,0 +1 @@
uid://bhgs1upaahk3y

View File

@@ -0,0 +1,175 @@
[gd_scene load_steps=6 format=3 uid="uid://c6k5nnpbypshi"]
[ext_resource type="Script" uid="uid://bhgs1upaahk3y" path="res://addons/maaacks_game_template/base/nodes/menus/main_menu/main_menu.gd" id="1"]
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/nodes/utilities/capture_focus.gd" id="4_l1ebe"]
[ext_resource type="Script" uid="uid://dmkubt2nsnsbn" path="res://addons/maaacks_game_template/base/nodes/labels/config_version_label.gd" id="6_pdiij"]
[ext_resource type="PackedScene" uid="uid://cwt4p3bufkke5" path="res://addons/maaacks_game_template/base/nodes/windows/confirmation_overlaid_window.tscn" id="7_im16j"]
[ext_resource type="Script" uid="uid://bkwlopi4qn32o" path="res://addons/maaacks_game_template/base/nodes/labels/config_name_label.gd" id="7_j7612"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="BackgroundTextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
expand_mode = 1
stretch_mode = 5
[node name="MenuContainer" type="MarginContainer" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TitleMargin" type="MarginContainer" parent="MenuContainer"]
layout_mode = 2
theme_override_constants/margin_top = 24
[node name="TitleContainer" type="Control" parent="MenuContainer/TitleMargin"]
layout_mode = 2
mouse_filter = 2
[node name="TitleLabel" type="Label" parent="MenuContainer/TitleMargin/TitleContainer"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 67.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 48
text = "Title"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("7_j7612")
[node name="SubTitleMargin" type="MarginContainer" parent="MenuContainer"]
layout_mode = 2
theme_override_constants/margin_top = 92
[node name="SubTitleContainer" type="Control" parent="MenuContainer/SubTitleMargin"]
layout_mode = 2
mouse_filter = 2
[node name="SubTitleLabel" type="Label" parent="MenuContainer/SubTitleMargin/SubTitleContainer"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 34.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 24
text = "Subtitle"
horizontal_alignment = 1
vertical_alignment = 1
[node name="MenuButtonsMargin" type="MarginContainer" parent="MenuContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_top = 136
theme_override_constants/margin_bottom = 8
[node name="MenuButtonsContainer" type="Control" parent="MenuContainer/MenuButtonsMargin"]
layout_mode = 2
mouse_filter = 2
[node name="MenuButtonsBoxContainer" type="BoxContainer" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -64.0
offset_top = -104.0
offset_right = 64.0
offset_bottom = 104.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
theme_override_constants/separation = 16
alignment = 1
vertical = true
script = ExtResource("4_l1ebe")
[node name="NewGameButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "New Game"
[node name="OptionsButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Options"
[node name="CreditsButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Credits"
[node name="ExitButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Exit"
[node name="VersionMargin" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="VersionContainer" type="Control" parent="VersionMargin"]
layout_mode = 2
mouse_filter = 2
[node name="VersionLabel" type="Label" parent="VersionMargin/VersionContainer"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -88.0
offset_top = -26.0
grow_horizontal = 0
grow_vertical = 0
text = "v0.0.0"
horizontal_alignment = 2
script = ExtResource("6_pdiij")
[node name="ExitConfirmation" parent="." instance=ExtResource("7_im16j")]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(300, 160)
layout_mode = 1
offset_left = -150.0
offset_top = -80.0
offset_right = 150.0
offset_bottom = 80.0
ui_cancel_closes = false
text = "Really exit the game?"
title_visible = false
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"]
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/CreditsButton" to="." method="_on_credits_button_pressed"]
[connection signal="pressed" from="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer/ExitButton" to="." method="_on_exit_button_pressed"]
[connection signal="confirmed" from="ExitConfirmation" to="." method="_on_exit_confirmation_confirmed"]