Fixed score computation and added mouth masks
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@@ -5,7 +5,7 @@ class_name MaskedChara
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@export var face_mask: MaskResource
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@export var mouth_mask: MaskResource
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@export var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
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var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
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CharacterResource.Preference.LOVE: 2.0,
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CharacterResource.Preference.APPROVE: 1.0,
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CharacterResource.Preference.DONT_CARE: 0.0,
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@@ -44,9 +44,11 @@ func compute_score(other_guests: Array[MaskedChara]) -> float:
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strength *= face_mask.stimuli_multiplier
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trait_strength += strength
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var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.APPROVE
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var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 1.0
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var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.DONT_CARE
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var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 0.0
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guest_appreciation += trait_strength*score_multiplier
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print("%s guest appreciation %s" % [character.name, guest_appreciation])
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overall_score += guest_appreciation
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