Fixed score computation and added mouth masks
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@@ -28,6 +28,7 @@ class_name GameManager
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@export var lvl3_guest_2: MaskedChara
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@export_category("Random levels")
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@export var current_level: Levels = Levels.LVL1
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@export_tool_button("Create chara roster") var create_roster_action = create_new_roster
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var current_chara_roster: Array[MaskedChara]
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@@ -44,7 +45,6 @@ enum Levels {
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RANDOM
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}
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var current_game_state = GameState.READY
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var current_level = Levels.LVL2
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var first_guest = true
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var current_guest: MaskedChara
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var selected_seat: Seat
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