Fixed score computation and added mouth masks
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This commit is contained in:
2026-02-01 09:40:46 +01:00
parent 1dbafe1940
commit 3786893384
18 changed files with 145 additions and 22 deletions

View File

@@ -28,6 +28,7 @@ class_name GameManager
@export var lvl3_guest_2: MaskedChara
@export_category("Random levels")
@export var current_level: Levels = Levels.LVL1
@export_tool_button("Create chara roster") var create_roster_action = create_new_roster
var current_chara_roster: Array[MaskedChara]
@@ -44,7 +45,6 @@ enum Levels {
RANDOM
}
var current_game_state = GameState.READY
var current_level = Levels.LVL2
var first_guest = true
var current_guest: MaskedChara
var selected_seat: Seat

View File

@@ -5,7 +5,7 @@ class_name MaskedChara
@export var face_mask: MaskResource
@export var mouth_mask: MaskResource
@export var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
var pref_score_map: Dictionary[CharacterResource.Preference, float] = {
CharacterResource.Preference.LOVE: 2.0,
CharacterResource.Preference.APPROVE: 1.0,
CharacterResource.Preference.DONT_CARE: 0.0,
@@ -44,9 +44,11 @@ func compute_score(other_guests: Array[MaskedChara]) -> float:
strength *= face_mask.stimuli_multiplier
trait_strength += strength
var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.APPROVE
var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 1.0
var preference = character.preferences.get(guest_trait) if guest_trait in character.preferences else CharacterResource.Preference.DONT_CARE
var score_multiplier = pref_score_map.get(preference) if preference in pref_score_map else 0.0
guest_appreciation += trait_strength*score_multiplier
print("%s guest appreciation %s" % [character.name, guest_appreciation])
overall_score += guest_appreciation