Basic character, trait and preference resources
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12
scenes/mask/mask.gd
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12
scenes/mask/mask.gd
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extends Node2D
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class_name Mask
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
scenes/mask/mask.gd.uid
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1
scenes/mask/mask.gd.uid
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uid://cfo3mk5f2q3ej
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10
scenes/mask/mask.tscn
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10
scenes/mask/mask.tscn
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[gd_scene format=3 uid="uid://3jlukpb5hefb"]
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[ext_resource type="Script" uid="uid://cfo3mk5f2q3ej" path="res://scenes/mask/mask.gd" id="1_61b51"]
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[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_jlvus"]
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[node name="Mask" type="Node2D" unique_id=428968220]
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script = ExtResource("1_61b51")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1997645103]
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texture = ExtResource("1_jlvus")
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