Basic character, trait and preference resources
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This commit is contained in:
2026-01-30 22:30:52 +01:00
parent 44f251ed66
commit 3477b89145
200 changed files with 2518 additions and 5 deletions

23
scenes/character/trait.gd Normal file
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extends Resource
class_name Trait
enum Stimuli {
VISION,
SOUND,
SMELL
}
@export var name : String
@export var stimulis : Array[Stimuli]
@export var tags : Array[String]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass