Basic character, trait and preference resources
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23
scenes/character/trait.gd
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23
scenes/character/trait.gd
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extends Resource
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class_name Trait
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enum Stimuli {
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VISION,
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SOUND,
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SMELL
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}
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@export var name : String
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@export var stimulis : Array[Stimuli]
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@export var tags : Array[String]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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