Basic character, trait and preference resources
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This commit is contained in:
2026-01-30 22:30:52 +01:00
parent 44f251ed66
commit 3477b89145
200 changed files with 2518 additions and 5 deletions

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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("coucou")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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uid://qemsayf5o7r2

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[gd_scene format=3 uid="uid://djyx7damwjgdg"]
[ext_resource type="Script" uid="uid://qemsayf5o7r2" path="res://scenes/audio/background_music_player.gd" id="1_c6vpr"]
[ext_resource type="AudioStream" uid="uid://d4jic41p1g113" path="res://assets/audio/Troubadeck 32 Perserverance.ogg" id="2_ybvjt"]
[node name="BackgroundMusicPlayer" type="Node" unique_id=547672891]
script = ExtResource("1_c6vpr")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1328032237]
stream = ExtResource("2_ybvjt")
autoplay = true
bus = &"Music"