Basic character, trait and preference resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 10s
Create tag and build when new code gets to main / Export (push) Successful in 1m15s

This commit is contained in:
2026-01-30 22:30:52 +01:00
parent 44f251ed66
commit 3477b89145
200 changed files with 2518 additions and 5 deletions

View File

@@ -0,0 +1,11 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("coucou")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@@ -0,0 +1 @@
uid://qemsayf5o7r2

View File

@@ -0,0 +1,12 @@
[gd_scene format=3 uid="uid://djyx7damwjgdg"]
[ext_resource type="Script" uid="uid://qemsayf5o7r2" path="res://scenes/audio/background_music_player.gd" id="1_c6vpr"]
[ext_resource type="AudioStream" uid="uid://d4jic41p1g113" path="res://assets/audio/Troubadeck 32 Perserverance.ogg" id="2_ybvjt"]
[node name="BackgroundMusicPlayer" type="Node" unique_id=547672891]
script = ExtResource("1_c6vpr")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1328032237]
stream = ExtResource("2_ybvjt")
autoplay = true
bus = &"Music"

View File

@@ -0,0 +1,23 @@
@tool
extends Resource
class_name CharacterResource
@export var chara_sprite: Texture2D:
set(value):
chara_sprite = value
changed.emit()
@export_category("Mask settings")
@export var mask_eyes_location: Vector2 = Vector2.ZERO:
set(value):
mask_eyes_location = value
changed.emit()
@export var mask_mouth_location: Vector2 = Vector2.ZERO:
set(value):
mask_mouth_location = value
changed.emit()
@export_category("Traits and preferences")
@export var traits: Array[Trait]
@export var preferences: Array[Preference]

View File

@@ -0,0 +1 @@
uid://bwam50qxikpw4

View File

@@ -0,0 +1,45 @@
@tool
extends Node2D
class_name Character
@export var chara_resource: CharacterResource:
set(new_resource):
chara_resource = new_resource
_on_chara_resource_changed()
# Connect the changed signal as soon as a new resource is being added.
if chara_resource != null:
chara_resource.changed.connect(_on_chara_resource_changed)
@onready var face: Sprite2D = $Face
@onready var mask_eyes: Mask = $MaskEyes
@onready var mask_mouth: Mask = $MaskMouth
var mask_eyes_location: Vector2
var mask_mouth_location: Vector2
func _on_chara_resource_changed() -> void:
face.texture = chara_resource.chara_sprite
mask_eyes_location = chara_resource.mask_eyes_location
mask_mouth_location = chara_resource.mask_mouth_location
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Engine.is_editor_hint():
_engine_process(delta)
else:
_game_process(delta)
func _game_process(delta: float) -> void:
pass
func _engine_process(delta: float) -> void:
mask_eyes.position = mask_eyes_location
mask_mouth.position = mask_mouth_location

View File

@@ -0,0 +1 @@
uid://dnt4l1eghm1gi

View File

@@ -0,0 +1,20 @@
[gd_scene format=3 uid="uid://bvpyqyftqhy45"]
[ext_resource type="Script" uid="uid://dnt4l1eghm1gi" path="res://scenes/character/character.gd" id="1_cuyo6"]
[ext_resource type="Resource" uid="uid://da2ptl3f7h0ot" path="res://resources/characters/king.tres" id="2_fgi2k"]
[ext_resource type="Texture2D" uid="uid://c57s3oksagauh" path="res://assets/sprites/sprites by judas la carotte/sprite3 happy small.png" id="3_f8hpl"]
[ext_resource type="PackedScene" uid="uid://3jlukpb5hefb" path="res://scenes/mask/mask.tscn" id="3_mutn8"]
[node name="Character" type="Node2D" unique_id=138741531]
script = ExtResource("1_cuyo6")
chara_resource = ExtResource("2_fgi2k")
[node name="Face" type="Sprite2D" parent="." unique_id=855137033]
texture = ExtResource("3_f8hpl")
[node name="MaskMouth" parent="." unique_id=1087336064 instance=ExtResource("3_mutn8")]
position = Vector2(-13.425, -173.61)
[node name="MaskEyes" parent="." unique_id=428968220 instance=ExtResource("3_mutn8")]
position = Vector2(-7.325, -274.11)
scale = Vector2(2.599999, 0.76)

View File

@@ -0,0 +1,14 @@
extends Resource
class_name Preference
enum Pref {
LOVE,
APPROVE,
DONT_CARE,
DISAPPROVE,
HATE
}
@export var name: String
@export var trait_name: String
@export var preference: Pref

View File

@@ -0,0 +1 @@
uid://djnkk7igqmtk

11
scenes/character/tag.gd Normal file
View File

@@ -0,0 +1,11 @@
extends Resource
class_name TagResource
enum Stimuli {
VISION,
SPEAKING,
HEARING
}
@export var name: String
@export var stimulis: Array[Stimuli]

View File

@@ -0,0 +1 @@
uid://837kteb5ihhm

23
scenes/character/trait.gd Normal file
View File

@@ -0,0 +1,23 @@
extends Resource
class_name Trait
enum Stimuli {
VISION,
SOUND,
SMELL
}
@export var name : String
@export var stimulis : Array[Stimuli]
@export var tags : Array[String]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@@ -0,0 +1 @@
uid://cya40uohlvgbr

View File

@@ -1,9 +1,22 @@
[gd_scene format=3 uid="uid://cukfdjcnb5tm6"]
[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://bvpyqyftqhy45" path="res://scenes/character/character.tscn" id="1_o5qli"]
[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="2_0wfyh"]
[node name="Node2D" type="Node2D" unique_id=875553242]
[node name="Main" type="Node2D" unique_id=875553242]
[node name="Icon" type="Sprite2D" parent="." unique_id=2110381633]
position = Vector2(118, 108)
texture = ExtResource("1_ig7tw")
[node name="Character" parent="." unique_id=138741531 instance=ExtResource("1_o5qli")]
position = Vector2(933, 598)
scale = Vector2(0.5488516, 0.5501616)
[node name="Node2D" type="Node2D" parent="." unique_id=423016219]
[node name="Sprite2D2" type="Sprite2D" parent="." unique_id=897724120]
position = Vector2(437, 790.00006)
scale = Vector2(2.623044, 6.1738076)
texture = ExtResource("2_0wfyh")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1584569522]
position = Vector2(846, 943)
scale = Vector2(9.480545, 1.8921106)
texture = ExtResource("2_0wfyh")

12
scenes/mask/mask.gd Normal file
View File

@@ -0,0 +1,12 @@
extends Node2D
class_name Mask
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

1
scenes/mask/mask.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://cfo3mk5f2q3ej

10
scenes/mask/mask.tscn Normal file
View File

@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://3jlukpb5hefb"]
[ext_resource type="Script" uid="uid://cfo3mk5f2q3ej" path="res://scenes/mask/mask.gd" id="1_61b51"]
[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_jlvus"]
[node name="Mask" type="Node2D" unique_id=428968220]
script = ExtResource("1_61b51")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1997645103]
texture = ExtResource("1_jlvus")