Added resource table plugin
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[gd_resource type="Resource" load_steps=5 format=3 uid="uid://c1mrcevxrm5kv"]
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[ext_resource type="PackedScene" uid="uid://b4cix5ebtpdbf" path="res://example/Random Upgrades/new scene.tscn" id="1_gppwv"]
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[ext_resource type="Script" uid="uid://dk08sbdai3pem" path="res://example/Random Upgrades/upgrade_data_weapon.gd" id="1_ldwst"]
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[ext_resource type="Texture2D" uid="uid://d38giyxvkhl6g" path="res://example/Random Upgrades/icons/all_icons/all_icons_3.tres" id="1_lir0x"]
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[ext_resource type="Script" uid="uid://dal80o4tjrktw" path="res://example/Random Upgrades/upgrade_data.gd" id="3_8w1k7"]
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[resource]
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resource_name = "Weapon: Giga Sword"
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script = ExtResource("1_ldwst")
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weapon_damage = 12.0
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weapon_cooldown = 8.0
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color1 = Color(0.635294, 0.760784, 1, 1)
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max_duplicates = 1
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tags = Array[String](["weapon", "strength", "melee", "legendary"])
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type = 0
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attributes = Array[int]([0, 0, 0, 2])
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icon = ExtResource("1_lir0x")
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custom_scene = ExtResource("1_gppwv")
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prerequisites = Array[ExtResource("3_8w1k7")]([])
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color2 = Color(0.992157, 0.941176, 0.2, 1)
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base_weight = 1.0
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is_notable = true
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multiplier_per_tag = "strength 2.0"
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multiplier_if_tag_present = ""
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multiplier_if_tag_not_present = ""
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max_tags_present = "weapon 4"
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list_item_delimeter = " "
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list_row_delimeter = "
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"
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