Added resource table plugin
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 1m13s

This commit is contained in:
2026-01-31 10:23:20 +01:00
parent cd150a4513
commit 158e18f1fe
182 changed files with 9266 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://60buw33oe30f"]
[ext_resource type="Script" uid="uid://dk08sbdai3pem" path="res://example/Random Upgrades/upgrade_data_weapon.gd" id="1_02in4"]
[ext_resource type="Texture2D" uid="uid://cluvoehgeqmcu" path="res://example/Random Upgrades/icons/all_icons/all_icons_4.tres" id="1_6lnsr"]
[ext_resource type="PackedScene" uid="uid://b4cix5ebtpdbf" path="res://example/Random Upgrades/new scene.tscn" id="1_xh6ym"]
[ext_resource type="Script" uid="uid://dal80o4tjrktw" path="res://example/Random Upgrades/upgrade_data.gd" id="3_o4xc8"]
[resource]
resource_name = "Weapon: Chaos Blast"
script = ExtResource("1_02in4")
weapon_damage = 12.0
weapon_cooldown = 8.0
color1 = Color(0.635294, 0.760784, 1, 1)
max_duplicates = 1
tags = Array[String](["weapon", "magic", "projectile", "legendary"])
type = 0
attributes = Array[int]([1, 1, 1, 3])
icon = ExtResource("1_6lnsr")
custom_scene = ExtResource("1_xh6ym")
prerequisites = Array[ExtResource("3_o4xc8")]([])
color2 = Color(0.407843, 0.192157, 0.827451, 1)
base_weight = 1.0
is_notable = true
multiplier_per_tag = "magic 2.0"
multiplier_if_tag_present = ""
multiplier_if_tag_not_present = ""
max_tags_present = "weapon 4"
list_item_delimeter = " "
list_row_delimeter = "
"