fixed roster generation
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@@ -20,10 +20,10 @@
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script = ExtResource("3_vvog1")
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name = "King"
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chara_sprite = ExtResource("1_u46dm")
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mask_eyes_position = Vector2(-21.75, -274.015)
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mask_eyes_position = Vector2(6.675, -38.825)
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mask_eyes_rotation = 0.06981317007977318
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mask_mouth_position = Vector2(-7.63, -186.87)
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mask_mouth_rotation = -0.1884955592153878
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mask_mouth_position = Vector2(-12.43, -47.06)
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mask_mouth_rotation = -0.12915436464757998
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traits = Array[ExtResource("4_0s3fj")]([ExtResource("5_6ktt3"), ExtResource("6_vvog1"), ExtResource("7_k1rnw"), ExtResource("8_0mgot"), ExtResource("9_teajx")])
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preferences = Dictionary[ExtResource("4_0s3fj"), int]({
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ExtResource("3_j8s63"): 4,
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