extends Resource
class_name Trait


enum Stimuli {
	VISION, 
	SOUND, 
	SMELL
}

@export var name : String
@export var stimulis : Array[Stimuli]
@export var tags : Array[String]


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
