using Gamesmiths.Forge.Attributes; namespace Movementtests.scenes.enemies; public class MetaAttributeSet : AttributeSet { public EntityAttribute IncomingDamage { get; private set; } public EntityAttribute Level { get; private set; } public MetaAttributeSet() { IncomingDamage = InitializeAttribute(nameof(IncomingDamage), 0, 0, 1000, channels: 4); Level = InitializeAttribute(nameof(Level), 1, 1, 1000); } }