main #5

Merged
minimata merged 3 commits from main into release/playtest-04-26 2026-04-21 12:36:34 +00:00
22 changed files with 365 additions and 98 deletions

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@@ -10,5 +10,9 @@ namespace Gamesmiths.Forge.Godot.Resources.Abilities;
[Icon("uid://bcx7anhepqfmd")]
public abstract partial class ForgeAbilityBehavior : Resource
{
[Export] public string? Name { get; set; }
[Export] public string? Description { get; set; }
[Export] public Texture2D? Icon { get; set; }
public abstract IAbilityBehavior GetBehavior();
}

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@@ -0,0 +1,58 @@
using System.Collections.Generic;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.systems;
namespace Movementtests.managers;
public partial class WeaponEventAbilityData(WeaponSystem.WeaponEvent forEvent, Resource ability)
: RefCounted
{
public WeaponSystem.WeaponEvent ForEvent { get; private set; } = forEvent;
public Resource Ability { get; private set; } = ability;
}
public partial class InventoryManager : Node
{
[Signal]
public delegate void InventoryChangedEventHandler();
[Signal]
public delegate void WeaponEventInventoryChangedEventHandler();
[Signal]
public delegate void WeaponEventAbilityAddedEventHandler(WeaponEventAbilityData data);
[Signal]
public delegate void WeaponEventAbilityRemovedEventHandler(WeaponEventAbilityData data);
public Dictionary<WeaponSystem.WeaponEvent, HashSet<Resource>> WeaponEventsInventory { get; } = [];
public static InventoryManager Instance { get; private set; }
public override void _Ready()
{
Instance = this;
WeaponEventsInventory[WeaponSystem.WeaponEvent.FlyingTick] = new HashSet<Resource>();
WeaponEventsInventory[WeaponSystem.WeaponEvent.StartedFlying] = new HashSet<Resource>();
WeaponEventsInventory[WeaponSystem.WeaponEvent.StoppedFlying] = new HashSet<Resource>();
}
public void AddAbilityForWeaponEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var inventoryForEvent = WeaponEventsInventory[forEvent];
var addedAbilityToInventory = inventoryForEvent.Add(abilityBehavior);
if (!addedAbilityToInventory) return;
EmitSignalWeaponEventInventoryChanged();
EmitSignalWeaponEventAbilityAdded(new WeaponEventAbilityData(forEvent, abilityBehavior));
}
public void RemoveAbilityForWeaponEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var inventoryForEvent = WeaponEventsInventory[forEvent];
var removedFromInventory = inventoryForEvent.Remove(abilityBehavior);
if (!removedFromInventory) return;
EmitSignalWeaponEventInventoryChanged();
EmitSignalWeaponEventAbilityRemoved(new WeaponEventAbilityData(forEvent, abilityBehavior));
}
}

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@@ -0,0 +1 @@
uid://cgwhrwfqsiing

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@@ -343,7 +343,7 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("7_egib5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 15.5)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_invhv")
RDamage = SubResource("Resource_cgfmf")
@@ -520,15 +520,15 @@ size = Vector3(1, 1, 4.75)
material = ExtResource("3_4m8g1")
[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 58)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 57.5)
use_collision = true
size = Vector3(1, 1, 11)
size = Vector3(1, 1, 12)
material = ExtResource("3_4m8g1")
[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 58)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 57.5)
use_collision = true
size = Vector3(1, 1, 11)
size = Vector3(1, 1, 12)
material = ExtResource("3_4m8g1")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
@@ -628,9 +628,9 @@ size = Vector3(9.5, 5, 11.75)
material = ExtResource("3_4m8g1")
[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 58)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 57.5)
use_collision = true
size = Vector3(5, 1, 11)
size = Vector3(5, 1, 12)
material = ExtResource("3_4m8g1")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
@@ -765,10 +765,10 @@ use_collision = true
size = Vector3(2, 3.25, 1)
material = ExtResource("3_4m8g1")
[node name="Player" parent="." index="9" unique_id=1309399929]
[node name="Player" parent="." index="10" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="PlayerFellRespawn" parent="." index="10" unique_id=479136076]
[node name="PlayerFellRespawn" parent="." index="11" unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="." index="13" unique_id=702421172]

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@@ -1,55 +1,83 @@
using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.systems;
[Tool, GlobalClass]
public partial class AbilitySelection : Control
{
[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, string abilityName);
[Signal] public delegate void AbilityAddedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
[Signal] public delegate void AbilityRemovedEventHandler(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior behavior);
[Export] public WeaponSystem.WeaponEvent ForEvent { get; set; } = WeaponSystem.WeaponEvent.StartedFlying;
private string _title = string.Empty;
[Export] public string Title {
get => _title;
set
{
_title = value;
TitleChanged();
}
}
[Export] public string Title { get; set; } = string.Empty;
[Export] public PackedScene AbilitySelectionItem { get; set; }
[Export] public PackedScene AbilitySelectedItem { get; set; }
[Export] public ForgeAbilityBehavior[] AbilityBehaviors { get; set; }
private VBoxContainer _abilities;
private VBoxContainer _selectedAbilities;
private MenuButton _addAbility;
private PopupMenu _addAbilityMenu;
public override void _Ready()
{
_abilities = GetNode<VBoxContainer>("%SelectedAbilities");
var titleLabel = GetNode<Label>("%TitleLabel");
titleLabel.Text = Title;
_selectedAbilities = GetNode<VBoxContainer>("%SelectedAbilities");
_addAbility = GetNode<MenuButton>("%AddAbility");
_addAbilityMenu = _addAbility.GetPopup();
_addAbilityMenu.IdPressed += AddAbilityMenuOnIdPressed;
if (Engine.IsEditorHint()) return;
var i = 0;
foreach (var behavior in AbilityBehaviors)
{
_addAbilityMenu.AddIconItem(behavior.Icon, behavior.Name);
_addAbilityMenu.SetItemMetadata(i, behavior);
i += 1;
}
_addAbilityMenu.IndexPressed += AddAbilityMenuOnIndexPressed;
}
public void Initialize(IEnumerable<Resource> equippedAbilities)
{
foreach (var equippedAbility in equippedAbilities)
{
if (equippedAbility is not ForgeAbilityBehavior ability) continue;
AddSelectedAbility(ability);
}
}
private void AddAbilityMenuOnIndexPressed(long index)
{
var indexInt = Convert.ToInt32(index);
var metadata = _addAbilityMenu.GetItemMetadata(indexInt);
var name = _addAbilityMenu.GetItemText(indexInt);
EmitSignalAbilityAdded(ForEvent, name);
var metadata = (ForgeAbilityBehavior) _addAbilityMenu.GetItemMetadata(indexInt);
EmitSignalAbilityAdded(ForEvent, metadata);
}
private void AddAbilityMenuOnIdPressed(long id)
public void AddSelectedAbility(ForgeAbilityBehavior behavior)
{
var newSelectedAbilityItem = AbilitySelectedItem.Instantiate() as SelectedAbility;
if (newSelectedAbilityItem == null) return;
newSelectedAbilityItem.SetAbility(behavior);
newSelectedAbilityItem.AbilityRemoved += ability => EmitSignalAbilityRemoved(ForEvent, ability);
_selectedAbilities.AddChild(newSelectedAbilityItem);
}
public void TitleChanged()
public void RemoveSelectedAbility(ForgeAbilityBehavior behavior)
{
var titleLabel = GetNode<Label>("%TitleLabel");
titleLabel.Text = Title;
foreach (var child in _selectedAbilities.GetChildren())
{
if (child is not SelectedAbility selectedAbility || selectedAbility.Ability != behavior) continue;
_selectedAbilities.RemoveChild(selectedAbility);
_addAbility.GrabFocus();
return;
}
}
}

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@@ -0,0 +1,56 @@
using Godot;
using System;
using Gamesmiths.Forge.Godot.Resources.Abilities;
[Tool, GlobalClass]
public partial class SelectedAbility : Control
{
[Signal] public delegate void AbilityRemovedEventHandler(ForgeAbilityBehavior ability);
private ForgeAbilityBehavior? _ability;
[Export]
public ForgeAbilityBehavior? Ability
{
get => _ability;
set
{
_ability = value;
if (_ability == null || !Engine.IsEditorHint()) return;
AbilityUpdated();
}
}
private TextureRect? _icon;
private Label? _title;
private Button? _remove;
public override void _Ready()
{
_icon = GetNode<TextureRect>("%Icon");
_title = GetNode<Label>("%Title");
_remove = GetNode<Button>("%Remove");
_remove.Pressed += () => EmitSignalAbilityRemoved(Ability);
}
public void SetAbility(ForgeAbilityBehavior ability)
{
_ability = ability;
AbilityUpdated();
}
public void AbilityUpdated()
{
var icon = _icon ?? GetNode<TextureRect>("%Icon");
var title = _title ?? GetNode<Label>("%Title");
if (icon == null || title == null) return;
if (_ability == null)
{
icon.Texture = null;
title.Text = "";
return;
}
icon.Texture = _ability.Icon;
title.Text = _ability.Name;
}
}

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@@ -0,0 +1 @@
uid://duest06l5answ

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@@ -1,8 +1,9 @@
[gd_scene format=3 uid="uid://dmv685sskgh3l"]
[ext_resource type="Script" uid="uid://5emed8iegtui" path="res://menus/scenes/components/AbilitySelection.cs" id="1_fcxyu"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_j1yif"]
[ext_resource type="Texture2D" uid="uid://by5v33lu8v1fm" path="res://assets/ui/input-prompts/Flairs/Vector/flair_plus.svg" id="2_uf3m5"]
[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="3_41pdy"]
[ext_resource type="PackedScene" uid="uid://cjnimmo2jyvx7" path="res://menus/scenes/components/selected_ability.tscn" id="3_cndde"]
[node name="AbilitySelection" type="MarginContainer" unique_id=1373426933]
size_flags_horizontal = 3
@@ -11,6 +12,9 @@ theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
script = ExtResource("1_fcxyu")
Title = "Test"
AbilitySelectedItem = ExtResource("3_cndde")
AbilityBehaviors = [ExtResource("2_j1yif")]
[node name="HBoxContainer" type="VBoxContainer" parent="." unique_id=364343452]
layout_mode = 2
@@ -18,6 +22,7 @@ layout_mode = 2
[node name="TitleLabel" type="Label" parent="HBoxContainer" unique_id=8350369]
unique_name_in_owner = true
layout_mode = 2
text = "Test"
[node name="SelectedAbilities" type="VBoxContainer" parent="HBoxContainer" unique_id=1173689490]
unique_name_in_owner = true
@@ -39,7 +44,3 @@ layout_mode = 2
focus_mode = 2
text = "Add ability"
icon = ExtResource("2_uf3m5")
item_count = 1
popup/item_0/text = "Weapon explosion"
popup/item_0/icon = ExtResource("3_41pdy")
popup/item_0/id = 0

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@@ -0,0 +1,30 @@
[gd_scene format=3 uid="uid://cjnimmo2jyvx7"]
[ext_resource type="Script" uid="uid://duest06l5answ" path="res://menus/scenes/components/SelectedAbility.cs" id="1_dc51o"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://scenes/player_controller/resources/forge/exploding_sword.tres" id="2_um64s"]
[ext_resource type="Texture2D" uid="uid://b3403ry3yxw1t" path="res://assets/ui/input-prompts/Flairs/Vector/flair_cross.svg" id="4_x7nho"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2nvj1"]
atlas = ExtResource("4_x7nho")
region = Rect2(20, 20, 24, 24)
[node name="SelectedAbility" type="PanelContainer" unique_id=931414010]
script = ExtResource("1_dc51o")
Ability = ExtResource("2_um64s")
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=489712453]
layout_mode = 2
[node name="Icon" type="TextureRect" parent="HBoxContainer" unique_id=1615158957]
unique_name_in_owner = true
layout_mode = 2
stretch_mode = 3
[node name="Title" type="Label" parent="HBoxContainer" unique_id=809638027]
unique_name_in_owner = true
layout_mode = 2
[node name="Remove" type="Button" parent="HBoxContainer" unique_id=1761723956]
unique_name_in_owner = true
layout_mode = 2
icon = SubResource("AtlasTexture_2nvj1")

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@@ -37,6 +37,7 @@ option_name = "Joystick Sensitivity"
option_section = 1
key = "LookSensitivity"
section = "InputSettings"
default_value = 1.1
[node name="OptionLabel" parent="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl" index="0" unique_id=1789907427]
text = "Joystick Sensitivity :"
@@ -44,8 +45,8 @@ text = "Joystick Sensitivity :"
[node name="HSlider" parent="VBoxContainer/MarginContainer/VBoxContainer/LookSensitivityControl" index="1" unique_id=494926010]
min_value = 0.2
max_value = 2.0
step = 0.2
value = 0.6000000000000001
step = 0.1
value = 1.1
tick_count = 10
[node name="MouseSensitivityControl" parent="VBoxContainer/MarginContainer/VBoxContainer" unique_id=1444662884 instance=ExtResource("2_iyvrj")]
@@ -54,16 +55,17 @@ option_name = "Mouse Sensitivity"
option_section = 1
key = "MouseSensitivity"
section = "InputSettings"
default_value = 25.0
[node name="OptionLabel" parent="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl" index="0" unique_id=1789907427]
text = "Mouse Sensitivity :"
[node name="HSlider" parent="VBoxContainer/MarginContainer/VBoxContainer/MouseSensitivityControl" index="1" unique_id=494926010]
min_value = 1.0
max_value = 20.0
max_value = 50.0
step = 1.0
value = 8.0
tick_count = 20
value = 25.0
tick_count = 10
[node name="HeadBobbingControl" parent="VBoxContainer/MarginContainer/VBoxContainer" unique_id=1905029466 instance=ExtResource("2_iyvrj")]
layout_mode = 2

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@@ -1,28 +0,0 @@
using Godot;
using Movementtests.systems;
[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
public partial class Inventory : Control
{
public PlayerController? Player { get; set; }
private AbilitySelection _startedFlyingSelection;
private AbilitySelection _whileFlyingSelection;
private AbilitySelection _stoppedFlyingSelection;
public override void _Ready()
{
_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
}
public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
{
if (Player is null) return;
Player.GrantWeaponExplosionAbilityForEvent(forEvent, abilityName);
}
}

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@@ -1 +0,0 @@
uid://7yil0fiftvaf

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@@ -0,0 +1,81 @@
using System.Collections.Generic;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.managers;
using Movementtests.systems;
[Tool, GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
public partial class InventoryUi : Control
{
private AbilitySelection _startedFlyingSelection;
private AbilitySelection _whileFlyingSelection;
private AbilitySelection _stoppedFlyingSelection;
public override void _Ready()
{
_startedFlyingSelection = GetNode<AbilitySelection>("%StartedFlying");
_whileFlyingSelection = GetNode<AbilitySelection>("%WhileFlying");
_stoppedFlyingSelection = GetNode<AbilitySelection>("%StoppedFlying");
_startedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StartedFlying]);
_whileFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.FlyingTick]);
_stoppedFlyingSelection.Initialize(InventoryManager.Instance.WeaponEventsInventory[WeaponSystem.WeaponEvent.StoppedFlying]);
_startedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_whileFlyingSelection.AbilityAdded += AddAbilityForEvent;
_stoppedFlyingSelection.AbilityAdded += AddAbilityForEvent;
_startedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
_whileFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
_stoppedFlyingSelection.AbilityRemoved += RemoveAbilityForEvent;
InventoryManager.Instance.WeaponEventAbilityAdded += OnWeaponEventInventoryAdded;
InventoryManager.Instance.WeaponEventAbilityRemoved += OnWeaponEventInventoryRemoved;
}
public override void _ExitTree()
{
InventoryManager.Instance.WeaponEventAbilityAdded -= OnWeaponEventInventoryAdded;
InventoryManager.Instance.WeaponEventAbilityRemoved -= OnWeaponEventInventoryRemoved;
base._ExitTree();
}
public void AddAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
InventoryManager.Instance.AddAbilityForWeaponEvent(forEvent, abilityBehavior);
}
public void RemoveAbilityForEvent(WeaponSystem.WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
InventoryManager.Instance.RemoveAbilityForWeaponEvent(forEvent, abilityBehavior);
}
public void OnWeaponEventInventoryAdded(WeaponEventAbilityData data)
{
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
var selection = GetAbilitySelection(data.ForEvent);
selection.AddSelectedAbility(abilityBehavior);
}
public void OnWeaponEventInventoryRemoved(WeaponEventAbilityData data)
{
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
var selection = GetAbilitySelection(data.ForEvent);
selection.RemoveSelectedAbility(abilityBehavior);
}
public AbilitySelection GetAbilitySelection(WeaponSystem.WeaponEvent forEvent)
{
var abilitiesSelectionsMap = new Dictionary<WeaponSystem.WeaponEvent, AbilitySelection>
{
{ WeaponSystem.WeaponEvent.StartedFlying, _startedFlyingSelection },
{ WeaponSystem.WeaponEvent.StoppedFlying, _stoppedFlyingSelection },
{ WeaponSystem.WeaponEvent.FlyingTick, _whileFlyingSelection },
};
return abilitiesSelectionsMap[forEvent];
}
}

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@@ -0,0 +1 @@
uid://cvwiftuay8jep

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@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://vu5kh5amnta" path="res://menus/scenes/overlaid_menus/inventory_wrapper.gd" id="1_yst23"]
[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_game_template/base/scripts/capture_focus.gd" id="2_ijoei"]
[ext_resource type="Script" uid="uid://7yil0fiftvaf" path="res://menus/scenes/overlaid_menus/Inventory.cs" id="2_sb1gh"]
[ext_resource type="Script" uid="uid://cvwiftuay8jep" path="res://menus/scenes/overlaid_menus/InventoryUi.cs" id="2_sb1gh"]
[ext_resource type="PackedScene" uid="uid://dmv685sskgh3l" path="res://menus/scenes/components/ability_selection.tscn" id="3_ijoei"]
[node name="InventoryWrapper" type="Control" unique_id=1853168495]

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@@ -3,13 +3,10 @@
class_name InventoryWrapper
extends OverlaidMenu
@export var player: PlayerController
@onready var inventory: Control = %Inventory
func _ready() -> void:
if Engine.is_editor_hint(): return
inventory.Player = player
func _on_close_button_pressed() -> void:
close()

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@@ -30,6 +30,7 @@ Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2"
InventoryManager="*uid://cgwhrwfqsiing"
[display]

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@@ -240,9 +240,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
Events.Subscribe(WeaponStoppedFlyingEventTag, _ => { _weaponFlyingAbility.Cancel(); });
}
private List<ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new List<ActiveEffectHandle>();
private List<ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new List<ActiveEffectHandle>();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStartedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponStoppedFlyingAbilities = new ();
private Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> _grantedWeaponFlyingTickAbilities = new ();
public enum WeaponEvent
{
@@ -253,12 +253,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public void GrantNewAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var abilitiesMap = new Dictionary<WeaponEvent, List<ActiveEffectHandle>>
{
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
};
var relevantMap = GetGrantedAbilities(forEvent);
GD.Print($"Granted {abilityBehavior} for {forEvent}");
if (relevantMap.ContainsKey(abilityBehavior)) return;
var eventTagsMap = new Dictionary<WeaponEvent, Tag>
{
@@ -288,10 +285,28 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
effectComponents: [leftGrantComponent]);
var effectHandle = EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
if (effectHandle == null) return;
abilitiesMap[forEvent].Add(effectHandle);
relevantMap[abilityBehavior] = effectHandle;
}
public void RemoveAbilityForEvent(WeaponEvent forEvent, ForgeAbilityBehavior abilityBehavior)
{
var relevantMap = GetGrantedAbilities(forEvent);
if (!relevantMap.TryGetValue(abilityBehavior, out var effectHandle)) return;
EffectsManager.RemoveEffect(effectHandle);
relevantMap.Remove(abilityBehavior);
}
public Dictionary<ForgeAbilityBehavior, ActiveEffectHandle> GetGrantedAbilities(WeaponEvent forEvent)
{
var abilitiesMap = new Dictionary<WeaponEvent, Dictionary<ForgeAbilityBehavior, ActiveEffectHandle>>
{
{ WeaponEvent.StartedFlying, _grantedWeaponStartedFlyingAbilities },
{ WeaponEvent.StoppedFlying, _grantedWeaponStoppedFlyingAbilities },
{ WeaponEvent.FlyingTick, _grantedWeaponFlyingTickAbilities },
};
return abilitiesMap[forEvent];
}
public void WeaponLeft()
{

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@@ -2,7 +2,11 @@
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_mnals"]
[ext_resource type="Script" uid="uid://bnee6amtc2bhj" path="res://forge/abilities/ForgeExplodingSwordBehavior.cs" id="1_ot53g"]
[ext_resource type="Texture2D" uid="uid://c2akxlg7tdb67" path="res://assets/ui/IconGodotNode/node/icon_projectile.png" id="2_l3coe"]
[resource]
script = ExtResource("1_ot53g")
Explosion = ExtResource("1_mnals")
Name = "Exploding Sword"
Description = "Make the sword explode"
Icon = ExtResource("2_l3coe")

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@@ -6,4 +6,5 @@
[resource]
script = ExtResource("2_f5qgs")
EffectData = ExtResource("1_hlq5f")
Name = "Flying tick application"
metadata/_custom_type_script = "uid://cl5hudinl1rex"

View File

@@ -28,6 +28,7 @@ using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools;
using Movementtests.forge.abilities;
using Movementtests.managers;
using Movementtests.tools.calculators;
using RustyOptions;
using Node = Godot.Node;
@@ -715,6 +716,10 @@ public partial class PlayerController : CharacterBody3D,
_parryStandard.StateEntered += OnStandardParryStarted;
_parryDash.StateEntered += OnDashParryStarted;
// Inventory Management
InventoryManager.Instance.WeaponEventAbilityAdded += OnWeaponEventAbilityAdded;
InventoryManager.Instance.WeaponEventAbilityRemoved += OnWeaponEventAbilityRemoved;
// Forge events
var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
@@ -747,9 +752,18 @@ public partial class PlayerController : CharacterBody3D,
out var failures);
}
public void GrantWeaponExplosionAbilityForEvent(WeaponSystem.WeaponEvent forEvent, string abilityName)
public void OnWeaponEventAbilityAdded(WeaponEventAbilityData data)
{
WeaponSystem.GrantNewAbilityForEvent(forEvent, WeaponExplosionBehavior);
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
WeaponSystem.GrantNewAbilityForEvent(data.ForEvent, abilityBehavior);
}
public void OnWeaponEventAbilityRemoved(WeaponEventAbilityData data)
{
if (data.Ability is not ForgeAbilityBehavior abilityBehavior) return;
WeaponSystem.RemoveAbilityForEvent(data.ForEvent, abilityBehavior);
}
///////////////////////////
@@ -1158,7 +1172,7 @@ public partial class PlayerController : CharacterBody3D,
var tween = GetTree().CreateTween();
tween.SetParallel();
tween.SetTrans(Tween.TransitionType.Cubic);
tween.SetEase(Tween.EaseType.InOut);
tween.SetEase(Tween.EaseType.In);
tween.TweenProperty(this, "global_position", targetLocation, tweenTime);
return tween;
@@ -2020,8 +2034,8 @@ public partial class PlayerController : CharacterBody3D,
public void OnAimingEntered()
{
if (!CanPerformEmpoweredAction())
return;
// if (!CanPerformEmpoweredAction())
// return;
// DashIndicatorMesh.Visible = true;
if (!isOnFloorCustom())
@@ -2035,8 +2049,8 @@ public partial class PlayerController : CharacterBody3D,
// DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
// DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
if (CanPerformEmpoweredAction())
DashSystem.PrepareDash();
// if (CanPerformEmpoweredAction())
DashSystem.PrepareDash();
}
public void OnAimingExited()
{
@@ -2486,22 +2500,23 @@ public partial class PlayerController : CharacterBody3D,
if (!HasSword) return;
if (_onWallHanging.Active) return;
if (_aiming.Active && WeaponSystem.InHandState.Active && CanPerformEmpoweredAction())
if (_aiming.Active && WeaponSystem.InHandState.Active)
{
ThrowWeapon();
return;
}
if (WeaponSystem.FlyingState.Active)
if (WeaponSystem.FlyingState.Active && CanPerformEmpoweredAction())
{
DashToFlyingWeapon();
return;
}
if (WeaponSystem.PlantedState.Active)
if (WeaponSystem.PlantedState.Active && CanPerformEmpoweredAction())
{
DashToPlantedWeapon();
return;
}
if (!WeaponSystem.InHandState.Active) return;
var attackToDo = _isEnemyInDashAttackRange ? "dash_attack" : "standard_attack";
_playerState.SendEvent(attackToDo);

View File

@@ -38,7 +38,7 @@ func open_toolbox() -> void:
func open_inventory() -> void:
var inventory: Control = open_overlaid_menu(inventory_scene)
inventory.player = player
# inventory.player = player
inventory_layer.call_deferred("add_child", inventory)
func on_player_died() -> void: