This website requires JavaScript.
d79ca44972
everything should work fine now
v0.1.105
Minimata
2026-01-26 09:26:54 +01:00
148aea9bb4
trying to remove ad unit addon from build job because it breaks
Minimata
2026-01-26 09:18:28 +01:00
bdce8b969c
reinstalling GDUnit from assetlib
Minimata
2026-01-26 09:05:55 +01:00
4095f818f6
gdunit addon post import by godot
Minimata
2026-01-26 08:59:34 +01:00
72bf3d4cc5
making sure the issue comes from GDUnit addon folder
Minimata
2026-01-26 08:51:14 +01:00
51907a1f01
trying to fix Export
Minimata
2026-01-26 08:41:48 +01:00
c5c4ceb032
trying to fix Export
Minimata
2026-01-26 08:30:31 +01:00
64957334de
trying to fix Export
v0.1.104
Minimata
2026-01-26 08:29:43 +01:00
7323b6e814
trying to fix Export
v0.1.103
Minimata
2026-01-26 08:12:23 +01:00
24f9801093
trying to fix Export
v0.1.102
Minimata
2026-01-26 07:58:33 +01:00
bcc8af76c2
trying to fix Export
v0.1.101
Minimata
2026-01-25 23:58:19 +01:00
2923407e90
fixing parallelization issue of the runner
v0.1.100
Minimata
2026-01-25 20:35:33 +01:00
ee5844f603
putting back old checkout version for the bump tag job because auth is broken
v0.1.99
Minimata
2026-01-25 20:15:51 +01:00
5ab1589609
Finalizing workflows
Minimata
2026-01-25 19:59:37 +01:00
bed7437893
removing useles cache actions, fixing report path, letting GDUnitAction setup dotnet by itself and fixing godot path in this environment
Minimata
2026-01-25 19:36:22 +01:00
05219b536e
manually uploading test report
Minimata
2026-01-25 19:21:22 +01:00
05c4ce1c43
setting up LFS cache and installing XVFB
Minimata
2026-01-25 19:06:08 +01:00
c66e929d8b
fixing lfs checkout
Minimata
2026-01-25 18:38:36 +01:00
5e193ede88
back with old LFS system but trying checkout v6 and cache v5
Minimata
2026-01-25 18:26:57 +01:00
c28d97de2d
setting up GDUnit
Minimata
2026-01-25 18:19:26 +01:00
39d6ab1c5f
trying new runner
Minimata
2026-01-25 17:28:23 +01:00
bf06955c06
setup dotnet node20
Minimata
2026-01-25 17:18:16 +01:00
370e015cc5
setup dotnet
Minimata
2026-01-25 10:53:41 +01:00
5ce2824f8b
back to old checkout system
Minimata
2026-01-25 10:21:16 +01:00
b73c1a6dd5
trying out GDUnit action and checkout v6
Minimata
2026-01-25 10:18:21 +01:00
e50e2c9918
removing .net config file
v0.1.98
Minimata
2026-01-25 09:56:29 +01:00
5cb2d2beb5
removed blocking condition in ci
Minimata
2026-01-25 09:48:04 +01:00
cb2d7e35ce
dev branch workflow
Minimata
2026-01-25 09:46:52 +01:00
58bb1d9ca5
trying to fix CI
v0.1.97
Minimata
2026-01-25 00:24:51 +01:00
cf7591b413
this is so easy to develop there must be a catch
v0.1.96
Minimata
2026-01-25 00:16:16 +01:00
92cc4f0264
sooooo coded a feature first try? weird
v0.1.95
Minimata
2026-01-24 23:29:22 +01:00
18c8b741dd
can plant weapon in targetables, dash towards it, jump in the air.
v0.1.94
Minimata
2026-01-24 15:22:16 +01:00
b84b7e4dd5
aim dashing through targetable entities now possible
Minimata
2026-01-24 13:49:16 +01:00
4d419b9010
basic healthbars for enemies
Minimata
2026-01-23 13:31:11 +01:00
8b2bf3e32e
fixed a going through wall issue
Minimata
2026-01-21 17:31:24 +01:00
db49703326
added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
v0.1.93
Minimata
2026-01-21 16:46:20 +01:00
fb78add739
export target variables and made a targetable interface
Minimata
2026-01-21 14:21:47 +01:00
04121f18a4
basic targeting system
Minimata
2026-01-21 12:32:58 +01:00
fa029b9e53
fixed resources constructors
v0.1.92
Minimata
2026-01-21 10:13:00 +01:00
494f0cb9ca
some SFX
v0.1.91
Minimata
2026-01-20 17:39:14 +01:00
c1ca0bf27b
some shake
Minimata
2026-01-20 15:27:59 +01:00
8d1e7ebb4f
some jumping animations
v0.1.90
Minimata
2026-01-20 13:23:42 +01:00
a257306999
reorganizing stuff
v0.1.89
Minimata
2026-01-20 12:23:26 +01:00
2e5fcb6a75
implemented player health, knockback, invicibility frames and hitstop
v0.1.88
Minimata
2026-01-20 12:05:31 +01:00
87a9fad005
now that's an animation
v0.1.87
Minimata
2026-01-19 23:15:40 +01:00
837b3d7705
hyperfocused on the procedural FP animations
v0.1.86
Minimata
2026-01-19 18:51:27 +01:00
4224333963
improved weapon system and cleaner weapon setup
v0.1.85
Minimata
2026-01-19 17:25:12 +01:00
4dd48bed70
orienting flying sword
Minimata
2026-01-19 16:55:22 +01:00
abe6f42a3b
some juice work on the first person weapon
Minimata
2026-01-19 16:46:00 +01:00
27c67dbdd9
Some swords
v0.1.84
Minimata
2026-01-18 18:34:11 +01:00
98ed361546
reorganizing stuff
v0.1.83
Minimata
2026-01-18 17:04:28 +01:00
eb1c7f78fa
flying knockback as well
v0.1.82
Minimata
2026-01-18 16:58:23 +01:00
35b9ea383c
knockback component
Minimata
2026-01-18 12:39:01 +01:00
9690280cd7
better spawning
v0.1.81
Minimata
2026-01-18 10:27:21 +01:00
65538495c4
spawning
v0.1.80
Minimata
2026-01-17 23:18:06 +01:00
561e026834
ok so this should be the way to go
v0.1.79
Minimata
2026-01-17 21:51:57 +01:00
7c74b8b5e5
removing broken ABC and refactoring enemy movement
v0.1.78
Minimata
2026-01-17 19:55:51 +01:00
f7705a6d57
moving files around
v0.1.77
Minimata
2026-01-17 17:58:23 +01:00
0dcf4a3f99
fixed damage composition issue
Minimata
2026-01-17 17:47:14 +01:00
4ccdbc0ee6
broken composition and signals
Minimata
2026-01-17 17:02:31 +01:00
0436053c62
broken composition and signals
Minimata
2026-01-17 17:02:16 +01:00
6b97c226f1
setup damage types and modifiers as resources
v0.1.76
Minimata
2026-01-17 14:32:48 +01:00
b1e78df6c7
some damage interfacing
Minimata
2026-01-17 11:02:17 +01:00
5908494977
two enemy types, ready to refactor
Minimata
2026-01-17 10:10:14 +01:00
63529a11ae
removed tool script stuff
v0.1.75
Minimata
2026-01-16 18:36:36 +01:00
255b87f991
basic interface and no success trying to use them in a Tool script
Minimata
2026-01-16 18:35:58 +01:00
fd3eb35782
added enemy inputs as a resource
v0.1.74
Minimata
2026-01-16 11:18:57 +01:00
9e75193731
enemies can move, also changed and named a few collision layers
v0.1.73
Minimata
2026-01-16 11:05:02 +01:00
609078c584
enemy work
v0.1.72
Minimata
2026-01-15 21:47:17 +01:00
893126ef78
starting on enemies
Minimata
2026-01-14 18:10:37 +01:00
6737668391
groundslide camera setup
v0.1.71
Minimata
2026-01-14 17:21:57 +01:00
ca77579168
ground sliding under stuff
Minimata
2026-01-14 15:26:41 +01:00
c6559d593a
fixed slope ground slide
v0.1.70
Minimata
2026-01-14 10:21:50 +01:00
e32dac9e6e
broken sloped slide
v0.1.69
Minimata
2026-01-13 23:52:44 +01:00
30b4d1a2eb
jumping from slides and some improvement on air gliding
Minimata
2026-01-13 14:22:26 +01:00
2fa4ce68e7
revamped the dash, fixed an infinite jump issue and fixed buffered inputs
v0.1.68
Minimata
2026-01-13 11:18:56 +01:00
80e533d98e
simple slam and changed wall hugging to only work when input is towards the wall
Minimata
2026-01-13 09:43:58 +01:00
0e3e258fd3
basic slide and air glide mechanic
v0.1.67
Minimata
2026-01-12 17:47:32 +01:00
c7991198ea
code cleanup
Minimata
2026-01-12 16:43:52 +01:00
1a4b2f4c19
Ended with remapping and removed old junk
v0.1.66
Minimata
2026-01-12 15:41:43 +01:00
52a9c3f120
Remapped some inputs and added slide, slam and parry mappings
Minimata
2026-01-12 14:58:43 +01:00
2301884418
added a wall jump section in the GYM
Minimata
2026-01-12 12:01:40 +01:00
04054cfeae
Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it
Minimata
2026-01-12 11:52:35 +01:00
66be7838bb
buffered inputs revamped and added mantle jumps and dashed
v0.1.65
Minimata
2026-01-11 18:14:53 +01:00
1eb65d1520
some shader work and improved mantle feel
Minimata
2026-01-11 17:09:58 +01:00
f2a39316ba
shader changes that don't do anything
v0.1.64
Minimata
2026-01-07 17:11:49 +01:00
fffd8c947b
implementing jump input buffering on grounded
v0.1.63
Minimata
2026-01-07 09:58:18 +01:00
a1d57d6a1a
some tuto fixing
v0.1.62
Minimata
2026-01-06 16:35:17 +01:00
941205af2b
small gravity and jump balancing, removed wall jumping coyote times
v0.1.61
Minimata
2026-01-06 16:08:39 +01:00
6c2ad89687
fixing the manlting into geo
v0.1.60
Minimata
2026-01-06 12:36:38 +01:00
59494f9e98
updating CI to build for linux as well
v0.1.59
Minimata
2025-12-25 09:37:51 +01:00
510246c341
fix a scene load issue
v0.1.58
Minimata
2025-12-22 14:25:17 +01:00
b184bcdea5
added a small dash when leaving a wall run organically
v0.1.57
Minimata
2025-12-21 17:23:38 +01:00
cf52af4237
mantling after aimed dash with new mantle system
Minimata
2025-12-21 16:44:35 +01:00
e0fc301414
fixed user stuff
v0.1.56
Minimata
2025-12-19 19:11:53 +01:00
b792e8721c
mantle system fix amazing
v0.1.55
Minimata
2025-12-19 18:59:34 +01:00
2e2df4ff50
new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
v0.1.54
Minimata
2025-12-17 16:39:10 +01:00
a84e0ecfb3
Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
v0.1.53
Minimata
2025-12-15 11:20:39 +01:00
f828c1d786
added a coyote time for wall jumps
Minimata
2025-12-15 11:20:17 +01:00
a98785abec
Update .gitea/workflows/main.yaml
v0.1.52
Alexandre Serex
2025-12-10 21:26:25 +00:00