fix: enemies dying from falling would remove the weapon from the world. Thrown weapon now respawn like the player.
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://55wehh6xombr"]
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[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"]
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[ext_resource type="Script" uid="uid://br0f18u1iou2d" path="res://maps/_templates/MainSceneTemplate.cs" id="1_5g5a0"]
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[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
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[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
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[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
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@@ -237,7 +237,7 @@ tracks/6/keys = {
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"reset_player_position"
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"method": &"ResetPlayerPosition"
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}]
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}
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@@ -300,6 +300,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
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[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
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collision_layer = 0
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collision_mask = 65537
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]
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