trying manual attributeset attribution
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This commit is contained in:
2026-05-17 11:28:26 +02:00
parent 33c0088ff8
commit 7746a40542
2 changed files with 7 additions and 3 deletions

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@@ -24,11 +24,14 @@ using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.forge.abilities;
using Movementtests.forge.attribute_sets;
using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using Movementtests.managers;
using Movementtests.scenes.components.knockback;
using Movementtests.scenes.enemies;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools;
using Movementtests.tools.calculators;
using RustyOptions;
@@ -476,7 +479,8 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
LoadSettings();
// General use stuff
Attributes = new EntityAttributes([.. ForgeUtils.CollectAttributeList(this)]);
// Attributes = new EntityAttributes([.. ForgeUtils.CollectAttributeList(this)]);
Attributes = new EntityAttributes([new CharacterAttributeSet(), new PlayerAttributeSet(), new MetaAttributeSet()]);
HealthAttribute = Attributes["CharacterAttributeSet.Health"];
ManaAttribute = Attributes["PlayerAttributeSet.Mana"];