ground slam damage depends on height
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@@ -112,5 +112,5 @@ tuto_text = "Try to survive!"
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.625, -1.875)
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shape = SubResource("BoxShape3D_lthgu")
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[node name="Player" parent="." index="15" unique_id=1309399929]
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[node name="Player" parent="." index="16" unique_id=1309399929]
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transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
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