Starting an inventory manager
This commit is contained in:
@@ -38,7 +38,7 @@ func open_toolbox() -> void:
|
||||
|
||||
func open_inventory() -> void:
|
||||
var inventory: Control = open_overlaid_menu(inventory_scene)
|
||||
inventory.player = player
|
||||
# inventory.player = player
|
||||
inventory_layer.call_deferred("add_child", inventory)
|
||||
|
||||
func on_player_died() -> void:
|
||||
|
||||
Reference in New Issue
Block a user