removed dependency on Forge Attribute Set node
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@@ -30,7 +30,6 @@ public class DamageExecution : CustomExecution
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public DamageExecution(DamageType damageType, ForgeTagContainer? damageDealerEventTags, ForgeTagContainer? damageReceiverEventTags)
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{
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// Capture target mana and magic resistance
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TargetHealth = new AttributeCaptureDefinition(
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"CharacterAttributeSet.Health",
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@@ -60,8 +59,6 @@ public class DamageExecution : CustomExecution
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effect,
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target,
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effectEvaluatedData);
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GD.Print(targetIncomingDamage);
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if (targetIncomingDamage <= 0)
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{
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